There's tags for what kind of creation it is, search, bookmark levels, bookmark creators, and a dev curated showcase that I saw swap out more than once in the time that I was checking in on a fairly regular basis. Plus I think it's a little harsh to say there wasn't even "basic" curation. The only reason dev curated maps / modes hold popularity is because when there's only one option for what to play it's impossible for the playerbase to get split up.
BEST DOOM SNAPMAP COOP MOD
There will be some amazing "game jam" style prototypes but the average gamer will lose interest after one too many "PT I thought the actual secret to the mod era is that there were thousands of them, and even tho the ratio of ones that stay in obscurity to the ones that get popular stay the same, but the specific numbers of each go up. This is also why I expect Dreams to pull a LBP. Hell, it was a separate binary if memory serves so a lot of us never even wanted to wait to switch binaries to see if anything cool had come out. I've never had the patience to download a mod through Bethesda's mod managerĪnd iD didn't even bother to provide basic curation for Snapmap. Steam workshop has potential but is a complete clusterfuck (like most things Steam). Nexus Mod Manager is still too "out there" for most people. The ones that took off were generally either a complete stroke of luck (Team Fortress, DOTA, etc) or were because of heavy sponsoring and curation from the base game devs (Rocket Arena, Chaos UT, etc). The "dirty secret" of the mods era was that most (?) never really got off the ground and had incredibly small communities. Zombies and other things like it worked because the devs provided a curated list of maps.